KAsiUNblog

Unkasoft's blog, where we talk about mobile games development, gaming industry, agile methodologies and all that matter we're handling every day

Thursday, March 30, 2006

Now it's the time...

...of game programming!

So far, you've been told about what we do here at Unkasoft: our tools, methodology and the problems we're solving every day. However, what would a game studio be, if we didn't do games?

We've been working hard for the last five months, in order to complete our first game: 'The Fourth Seal'. It's been a lot of work because, as we were making the game, we had to deal with Battlewizard's bugs, as well as the game's ones: we were testing our system for the very first time. We were developing a great game, but also improving BW's engine and its implementations for a wide range of devices. You could say 'blood, sweat and tears'.

But it hasn't been all that bad; we've gained a lot of experience that has given us some clues about what can or can't be done and how to face some situations. As a result, now we've got our own game template, which is being used in the development of our second game, 'Isometric Roller'. This template includes a basic application skeleton and some of the data structures and algorithms created for 'The Fourth Seal'. It's making the process far easier, so we're expecting to be able to push BW to its limits from now on, offering you lots of great and, the most important, FUN games.

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