KAsiUNblog

Unkasoft's blog, where we talk about mobile games development, gaming industry, agile methodologies and all that matter we're handling every day

Sunday, May 21, 2006

The Launching …

We are at nervous moments waiting our first heavy users game launching, The Fourth Seal. The launching will be done in many countries. We will start from Spain, where packages have been provisioned into download servers, where advertising is ready. Spain will be followed by some Latin America countries and we will continue with other European countries. The Fourth Seal was translated to four languages and we will translate it to other languages by distributor’s requests. This moment is also a hard working moment adapting games for advergaming and designing and developing the October and November titles.
Our expectations of getting into mobile games market start seeing.
By other way we have launched the last Battlewizard Early Adopter version that will be installed in some companies in the next 15 days. The first migration tests with our first Early Adopter GPM was fine. We migrated a complete project, contents and source code, in 20 minutes approximately, and we test it in some mobile phones. Now we must improve the portability part, that supports 200 mobile phones and must reach from 350 to 400 in this year.
Launching a game, no matter casual or heavy user game, needs of a hard work in all levels and when you are in the final stage, you are at least nervously, expectantly and always busy.

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