Saturday, May 13, 2006
Quality games for mobile phones?
We are launching our first great game and at the same time we are launching a casual game that will be followed by others in a short time. Our surprise with the market since we started with
We have a hard commitment, we have created quality and we have embarked on a launching without brand to persuade from their mobile phones possibilities. There, where we think that we will beat, can be our major weakness: Does the mobile games player want a great game of high quality? We think that a quality game for mobile phones can be played by “heavy users” in some free time or completing the big videogames platforms, and at the same time can open new doors for casual players. But as usual we must fight in different fronts; we also have casual games for a short use, and being more easy to use for the not initiated into the videogame world, but not loosing the quality and the fun.
I think that the market needs quality in all of the games and not making the mistake from other platforms like “only is important getting money at any cost no matter the quality, the fun and the player”.