KAsiUNblog

Unkasoft's blog, where we talk about mobile games development, gaming industry, agile methodologies and all that matter we're handling every day

Wednesday, October 25, 2006

Social networks, IGDA and Linkedin. Contacts in the summit?

It is said that who finds a faithful friend, finds a treasure, as we mentioned some time ago. Two years have passed since I use the social network Linkedin and I must say that is has by far passed the expectations which I had in it.

The business world in which we live has evolved in such a way that now the most important aspect is to understand the market in which you work – 3D abilities, games or programming scripts-. But second to this, and not less important, is the art of creating a network of contacts. The greatest expert with no contacts is like a book on the secrets of knowledge which nobody knows where to find it.

The new technologies have eliminated the distances, to know and to work with practically any person in the world is now part of our everyday activities. But, how can that person who is looking for you find you? The key are the social networks and those of your friends within these.

With just a few clicks we have been able to contact with people at Ubisoft in the United States or with distributors in Malaysia. Close to 90% of the contacts which we have carried out at Unkasoft with the objective of studying business possibilities have been successful, these figures are truly impressive.

Beware of the talent spotters! Once inside the network your possibilities of being contacted and tempted by another company will proliferate. It is a Curriculum Vitae which works 24 hours a day during the 365 days of the year.

After the opportunity of speaking with Konstantine, one of the founders of Linkedin, I was searching for ideas to increase the network, who wants to do some Brainstorming?

Personally I observed the following obstacles. The language is the first one which appears, as it is in English. After this, the tiresome task of introducing the information. There is also the problem of starting with no one on the network, how will your network be born? Well I offer myself as a volunteer to be the first…

View Juan Antonio Muñoz-Gallego Gonzalez's profile on LinkedIn

The people at the IGDA (International Game Developers Association) want to create our own network so that all of us within the videogames industry can be connected. It could be a summit of contacts between IGDA and the Linkedin network, knowledge + contacts.


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