KAsiUNblog

Unkasoft's blog, where we talk about mobile games development, gaming industry, agile methodologies and all that matter we're handling every day

Thursday, July 05, 2007

Who moved my music?


Step by step, we continued ourselves detecting errors in the mobile games industry. One of them was commented of an interesting form by Toby Lewis, the quality of music - to say something of the strange noises made-. The producers have many allegations to say, the size available for games, the impossibility to use something better than a MIDI, impossibility to turn the volume down, the users set it off, etc.

I agree in the opinion that always has been considered something low priority. It’s sad to forget this important sense which can introduce so much to our player in the game. The mobile games magazines have even left without valuing this concept. I believe that the moment has arrived to face the challenge, have music to the best level in our new generation handsets. It’s time to don’t penalizing handsets like series N of Nokia or Walkman from SonyEricsson, in which the quality is fantastic and you have volume control. It is spoken of the duration of the musical cycle, recommend 5 minutes for mobile games. I mean it is possible to make very good things with less than 5 minutes.

Not only for the ‘commercial’ games, also for advergames. The experience will improve a lot of a user, just listening the brand sound. It seems something trivial, but he is something that few companies have defined. When these are animated to make an advertising game and it’s commented, they take into account of that is nothing defined that identifies to them. The company logo is important like brand sound is.

Labels: , ,


Comments:
Post a Comment



<< Home

This page is powered by Blogger. Isn't yours?